It's okay to counterbalance farmed characters with more threatening enemies. In XCOM doing major plot missions sets threat back. Both XCOM and Phoenix Point allow you to stabilize the situation at some point and get more content - advance classes, do researches and stuff. In my walkthrough (already beaten) I got only 5 chars, didn't recruit tarot companion for the base, got only like 3/8 of royal ether and last 7 missions was doing only plot with no farming. It forces you to rush and abandon some side content. Want an extra character? Get more threat. The thing is that clock punishes you for both side activities and plot missions. I would think that explorer would be more forgiving in terms of world-map pressure, but if not then that might be a balance issue that needs to be addressed. They could just have enemies increase in power after a set number of missions, but making clocks that you have to manage gives the player a degree of control, creates dramatic tension, and adds another layer to the gameplay. Or, to put it another way, it is a way to scale up your opposition's power along with your crew's power. I'm not sure why your missions are so hard on the lowest difficulty, although I did read another thread where someone was saying that there didn't seem to be much or any difference between that and the middle setting.Īs for the clock pressure, it exists to make sure players don't take an unlimited amount of time to power-up their crew and then trivialize the game. Originally posted by tempest.of.emptiness:Welcome to X-Com.
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